When civil and environmental engineering Professor Andrea Dietrich's AeroTrak particle counter malfunctioned and jeopardized her National Science Foundation funded research, she called on the University Libraries data services team to help.
On May 6, the Institute for Creativity, Arts, and Technology will present a celebration of technology and transdisciplinary research with projects that include an animal behavior simulator and a virtual reality escape room.
The three-day festival offers a unique opportunity for schools across the Atlantic Coast Conference to convene and celebrate creative exploration and research happening at the nexus of science, engineering, arts, and design.
The exhibitions will feature works created by faculty members and students from Virginia Tech’s School of Visual Arts, as well as researchers associated with the Institute for Creativity, Arts, and Technology.
Lee Vinsel and a collaborator at SUNY Polytechnic University received a grant that they expect will pave the way for conversations between leaders of organizations and the maintainers who work for them.
Students taking the university’s advanced animation course will now be able to create complex projects more quickly and efficiently, thanks to a collaboration between the School of Visual Arts, Advanced Research Computing, and the Institute for Creativity, Arts, and Technology.
Ruth Waalkes, associate provost for the arts and executive director of the Moss Arts Center, shared with the Board of Visitors how Virginia Tech’s arts integration efforts are changing the way students see the world.
The VR experience, created by Thomas Tucker, an associate professor in the School of Visual Arts, shows up close the organs inside the skeletal system of a mid-sized dog. By moving and clicking a button, users can see layers of tissue, zoom in on certain organs, and literally step into parts of a virtual dog’s body.